Fallout 3 mods

v1.02, 25-03-2016

Intro

This is a selection of good mods for Fallout 3. The mods are downloaded from NexusMods and installed with Fallout Mod Manager. Fallout 3 Game Of The Year Edition is recommended.
FO3 1.7 patch from Bethesda is required for some mods.
There are some notes and advice on load order at the end.

Categories (amount of mods):
-Audio (4)
-Combat/Guns (4)
-Environment (9)
-Locations NEW (1)
-Locations VANILLA (5)
-NPC mods (9)
-Patches (1)
-Performance / Utility / UI (9)
-Quests (2)
-Misc immersion mods (10)

Tools:
Fallout Script Extender (FOSE)
FO3Edit
ArchiveInvalidation Invalidated
Load Order Optimization Tool (LOOT)
  -May not work, see notes at the end for advice on load order

See v1.02 load order setup here.

Mods by category

Audio

-GNR Enhanced
-CONELRAD 640-1240 - Civil Defense Radio
-Existence 2_0 - Robot Radio
-Ambient Wasteland 2

Combat/Guns

-RH_IronSights - FOSE
  -Main Files: RH_IronSights BETA Update 1
  -Load Order: All .esps down, before 'Fellout' (otherwise won't work with all weapons)
-Classic Fallout Weapons BETA
-Hi-Res Weapons v3
-Weapon Mod Kits

Environment

-Fellout
  -Optional Files: DLC Support
  -Optional Files: Fellout-1_23
-Realistic Interior Lighting
  -Load Order: after 'Fellout'
-Megaton Lighting Overhaul
  -Load Order: after 'Fellout'
-Fallout Street Lights
  -Load Order: 'StreetLights.esm' before 'BrokenSteel.esm'
-FO3 Flora Overhaul
  -Main Files: choose by taste, I choose the 'Dead Edition'
-NMCs_Texture_Pack_for_FO3
-Enhanced Night Sky
-DCInteriors Project
  -Main Files: MMM_DCinteriors Patch (MMM compatibility)
*Enhanced Weather - Rain and Snow v2 Hotfix
  -NOTE: Disable 'radiation rain' .esp from load order BEFORE you play (see notes at the end)
  -disabling the mod for now as it rains too often and not very customizable

Locations NEW

-A World Of Pain for Fallout 3 AWOP4FO3

Locations VANILLA

-Fast Travel From Paradise Falls
-Tenpenny Suite actually a Suite
-Tenpenny Tower Suite Jump Marker
-Bonds Tenpenny Exterior
-Fort Independence Expanded

NPC mods

-Fallout 3 Redesigned - Formerly Project Beauty HD
-Crowded Cities v2
  -Load Order: tick 'CrowdedCities_v2_lessNPCs.esp'
-NPCs Travel
-Raiders Redone
-Named - Wasteland
-Lil Bastards - Raider Children
-Fired Followers go to Tenpenny or Megaton
-Gangs Of The Wasteland
-Children of the Wasteland- Enhanced Playable Children
  -Updates: CotW v2_02 Patch
  -Optional Files: CotW v2_02 FWE Compatibility Patch V1_01
  -This is required for the 'Lil Bastards - Raider Children' mod

Patches

-UPDATED Unofficial Fallout 3 Patch
  -convenient exe installer

Performance / Utility / UI

-Games for Windows LIVE Disabler
-CASM
-Fallout 3 - Enhanced Camera
-MTUI
-Adjustable HUD - aHUD
  -Main Files (only this): Adjustable HUD - Vanilla and MTUI
-Better Game Performance
  -Removes useless landscape stones
-Fallout Interoperability Program - FOIP
  -Load Order: see the notes at the end
  -Main Files: FOIP - EVE and FWE 6-01
  -Main Files: FOIP - Marts Mutant Mod and FWE
  -Main Files: FOIP - Project Beauty and FWE
  -Main Files: FOIP - Weapon Mod Kits and FWE 6-03
-Fallout Stutter Remover

Quests

-Alton IL - Huge World and Quest Mod
  -Updates: Alton IL Hotfix 2-0-3
-Vault 101 Revisited

Misc immersion mods

-EVE - Energy Visuals Enhanced
-Enhanced Blood Textures v2_22b
-Sprint Mod
-SmoothLight - Pip-Boy Light Enhancer
-Advanced Recon Thermal Nightvision
-Ultimate Perk Pack
  -Main Files (only this): UPP - Pack 2
-Fallout 3 Re-Animated
  -Optional Files: Idle Revisions2 - Fixed
-FWE - FO3 Wanderers Edition
*Marts Mutant Mod - RC 62
  -Main Files: MMM-6_2-update
  -NOTE: disabling the mod for now as something went wrong (red error NPCs)
*RTS - Real Time Settler
  -Maybe a good mod, not downloading now as installing seems complicated



Notes

-The note on 'Enhanced Weather - Rain and Snow v2 Hotfix' is very important. I don't want radioactive rain but it's esp is activated by default. If you disable the esp mid-save a bug occurs in which "+1 rad/sec" gets stuck on HUD. I got it out only by starting a new save with the radioactive rain esp disabled. Read on a fix; wait for the rain to stop, save, quit and disable the esp, but it didn't work for me. The esp is 'Enhanced Weather - Radioactive Rain and Snow Plugin.esp'

-Disabled the Mart's Mutant Mod as enemies were red error signs, even the basic raiders.
Hard to say where the problem is, load order should be ok.

-Version 1.02 mod setup seems to be functioning without problems, hasn't been crashing.

-Advice on Load Order setup for mods and compatibility patches:
FWE Master Release - Recommended Load Order

Includes: FWE, Project Beauty, Weapon Mod Kits, Mart's Mutant Mod, and EVE:
(I'm using all of those, except MMM is disabled for now)

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm

CRAFT.esm
CALIBR.esm
Project Beauty.esm
<---------------------------.esms from all other mods (except follower and weather mods!)
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
<--------------------------- .esms from Follower and Weather mods

DarNifiedUIF3.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
<--------------------------- .esps from other mods (except follower and weather mods!)
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced.esp (Choose BS OR Non-BS Version) (OPTIONAL)
FO3 Wanderers Edition - OTHER OPTIONAL FWE MODULES

FO3 Wanderers Edition - Project Beauty.esp (FROM FOIP)
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp (FROM FOIP)

WeaponModKits.esp
WeaponModKits - FWE Master Release.esp (FROM FOIP)
WeaponModKits - FWE Optional Worn Weapons.esp (FROM FOIP, only if using using F3 Wanderers Edition - Optional Worn Weapons.esp!)
WeaponModKits - OperationAnchorage.esp (FROM FOIP)
WeaponModKits - ThePitt.esp (FROM FOIP)
WeaponModKits - BrokenSteel.esp (FROM FOIP)
WeaponModKits - PointLookout.esp (FROM FOIP)
WeaponModKits - Zeta.esp (FROM FOIP)

EVE.esp
EVE Operation Anchorage.esp
EVE - FWE Master Release.esp (FROM FOIP)
EVE - FWE Master Release (Follower Enhanced).esp (FROM FOIP)
EVE Anchorage - FWE DLC Anchorage.esp (FROM FOIP)
EVE - FWE with WeaponModKits.esp (FROM FOIP)

Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Project Beauty.esp (FROM PROJECT BEAUTY)
Mart's Mutant Mod - FWE Master Release.esp (FROM FOIP)
Mart's Mutant Mod - Project Beauty + FWE.esp (FROM FOIP)
<--------------------------- .esps from Follower and Weather mods
<--------------------------- Your merged patch



Change Log:

-v1.00 (08-03-2016)
wrote the original text file

-v1.01 (10-03-2016)
added mods:
-Ambient Wasteland 2
-Fast Travel From Paradise Falls
-Crowded Cities v2
-NPCs Travel
-Raiders Redone
-Named - Wasteland
-Lil Bastards - Raider Children
-Tenpenny Suite actually a Suite
-Tenpenny Tower Suite Jump Marker
-Bonds Tenpenny Exterior
-Fired Followers go to Tenpenny or Megaton
-Fort Independence Expanded
-Gangs Of The Wasteland
-Children of the Wasteland- Enhanced Playable Children

-v1.02 (25-03-2016)
added a note on 'RH-IronSights' load order
added a note on 'Enhanced Weather - Rain and Snow v2 Hotfix'
added a link to load order pic

-v1.03 (05-04-2016)
haven't added the mods so 1.03 is "unreleased"
added mods:
-Follower Fixer
-Followers Relax - AKA Sandbox Mode


unsorted/unadded mods (add to the list and update to 1.03):
-follower fixer (category NPC mods)
-using the mod: put 1 "Follower fixer unit" to the inventory of a custom-follower (not vanilla!)
-Followers Relax - AKA Sandbox Mode (category NPC mods)



contact: markus.vaananen+fo3modlist (at) gmail.com
see v1.02 text file here


2016