Fallout 4 modlist
v1.04, by chazu
Intro
This is a selection of good mods for Fallout 4. The mods are downloaded from Nexus Mods and installed with Nexus Mod Manager.The images open the specific image they were ripped from on Nexus Mods.
Remember to endorse the mods you like on Nexus Mods (Nexus Mod Manager has a quick endorse feature on the left side toolbar)! Also consider whitelisting Nexus Mods on your adblocker to support the site.
I recommend some ini file tweaks for overall smoother gameplay, I put them on a separate page here.
Preparing the game for mods, do this before installing mods:
- Navigate to your Fallout 4 folder at the following location "Documents/My Games/Fallout 4"
- Open (or create, if missing) Fallout4Custom.ini
- Add the following lines to your Fallout4Custom.ini (there are no typos):
- [Archive]
- bInvalidateOlderFiles=1
- sResourceDataDirsFinal=
- Save and close Fallout4Custom.ini
- Done, you're ready to install mods!
Tools:
- Fallout 4 Script Extender (required by some mods, place the files to the game folder, start the game from f4se_loader.exe)
- Load Order Optimisation Tool (can be helpful, easy to use)
- FO4Edit (helpful for detecting obvious conflicts, rename .exe to FO4Edit.exe to use with the game)
Categories (amount of mods):
- Audio (2)
- Combat/Guns (11)
- Environment/Weather (4)
- Faction mods (2)
- Locations VANILLA (3)
- Misc Immersion Mods (7)
- NPC mods (3)
- Performance/Utility/UI (11)
- Settlements (14)
Currently the list contains 57 mods.
Mods by category
Audio
More Where That Came From - Diamond City Radio Editionby OldManMose76
- Adds 111 lore-friendly music tracks to the Diamond City radio channel
Cadillac Jack's Radio Shackby Brandoman
- Adds a new radio channel with lore-friendly music, includes voice acting
- Includes craftable radio for settlements
- Includes craftable holotape to adjust the radio channel's volume (craft at Chemistry Station under Utility category)
Combat/Guns
Dead Body Collisionby KiCHo666
- Enables standing/walking on dead bodies
- May have problems with the player getting stuck on bodies
- Not developed anymore, may be buggy
Enhanced Blood Texturesby dDefinder1
- Installer includes options for different resolutions and colors
- Options to modify the amount of blood spilled
Shell Rainby pauderek
- Extends the duration of used bullet shells on the ground from ~5sec to 10min
- May be buggy, test to see possible performance hit
Visual Reloadby pauderek
- Adds magazines which actually drop to the ground when reloading (for both player and NPCs)
- Test to see possible performance hit
Realistic Ragdoll Forceby dDefinder1
- Makes ragdoll physics more realistic by making bodies seem heavier
Button Lowered Weapons - First and Third Personby JackArbiter
- Hold sheathe to lower your weapon
- If weapon is already lowered, hold again to fully sheathe
- Aim to raise a lowered weapon, unsheathe as normal
Better Mod Descriptionsby TakaruMinari
- Shows the exact values a weapon mod changes instead of the vague "better recoil, superior range" etc.
Laser Bolt FX Fallout 4 editionby skibadaa
- Makes the standard red laser and Institute blue laser weapons fire laser projectiles instead of long beams
- Installer includes options to install for red lasers, blue lasers, or both
- Installer includes options to change the color of red and blue lasers
Crossbows of the Commonwealthby TrickyVein
- Adds crossbows to the game with different ammunitions
- Fully moddable weapon
- Crossbows can be found like any other weapon and enemies will have them too sometimes
Environment/Weather
True Storms - Wasteland Edition (Thunder-Rain-Weather Redone)by fadingsignal
- Greatly enhances thunderstorms
WET - Water Enhancement Textures
- Alternative water textures, includes foam, rain ripple, waterfall etc.
Vivid Fallout - Treesby Hein84
- Decreases tree textures for increased performance while retaining visual quality
Darker Nightsby unforbidable
- Darkens the nights, 7 levels of darkness to choose from
- Options to reduce NPC detection in the dark
- In-built support for 'True Storms - Wasteland Edition (Thunder-Rain-Weather Redone)' mod, select in the installer
Faction mods
Gunners Overhaul - Initially Friendly Gunners
- Makes the Gunners a friendly mercenary faction with quests, they become hostile if you kill and steal from them
- Works with 'Wasteland Grunts - Gunners reimagined' mod (as it only changes textures/items)
Wasteland Grunts - Gunners reimaginedby JNTApollo
- Changes the Gunners faction members to have army gear (not very lore-friendly/believable?)
- Requires 'Armor and Weapon Keywords Community Resource (AWKCR)' mod
- Requires 'Armorsmith Extended ' mod
Locations VANILLA
Believable Drumlin Dinerby hjeblome
- Makes the Drumlin Diner location look more like a home for the characters living there
Diamond City Auto Close Gateby ThreeSocks3
- Makes the Diamond City gate closed when revisiting, activate to open
Goodfellow's Diamond City Defences
- Adds better defense fortifications and turrets outside Diamond City
Misc Immersion Mods
Armorsmith Extendedby Gambit77
- Modifies armor/clothing behavior extensively
- Main Files:
- Armorsmith Extended v3.02
- Armorsmith Automatron DLC v2.75 Patch
First Person Messagesby rustedmill
- Changes notification messages to first person for roleplaying immersiveness
- There may be alternative mods to do this, try and see if you want it!
Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaulby akkalat85
- Modifies the pipboy light into a flashlight, many options for different light trajectories in the installer
Power Armor Redistributionby oxymarrow
- Equips Brotherhood of Steel faction members with a different power armor and armor paint according to their rank
Reneer's Close That Door Modby Reneer
- Allows friendly NPCs to close doors in settlements, auto-opens doors in build-mode
Some Assembly Required (Power Armor Overhaul)by ProgmanX
- Makes power armor more rare, replaces fixed power armor loot locations with regular loot
Lore Accurate Holodisk Holotapeby PsiSkye
- Changes the holotape texture to look more like a tape instead of a cartridge
NPC mods
Companions do not shoot Rabbits and Chickensby Waster420
- Prevents followers from randomly shooting rabbits and chickens
Atomic Radio and Tales from the Commonwealth
- From the creators of the Skyrim mod "Interesting NPCs"
- Tales from the Commonwealth adds many new fully voice acted NPCs, quests, random encounters and some followers
- Download Tales from the Commonwealth from the Nexus
- Atomic Radio adds a new radio channel
- Download Atomic Radio from 3dnpc.com and install with Nexus Mod Manager (the songs aren't allowed to be hosted on the Nexus)
Performance/Utility/UI
Valdacil's Item Sortingby valdacil
- Requires 'Armor and Weapon Keywords Community Resource (AWKCR)' mod
- Select to use with 'DEF_UI' mod in the installer
DEF_UIby valdacil
- Modifies HUD and inventory, barter, container etc. UIs
- Supports 'Valdacil's Item Sorting' mod
- Select "I already have sorting xml files" in the "Sorting Mod" installer page (as instructed in the installer)
- Requires game update 1.5.x or newer
- Scrap components optional file will conflict with any mod that modifies scrap (weight, names, components, etc)
Immersive maps 2K - 4Kby reptileye
- Modifies the Pipboy map to look a bit clearer
- Main Files (pick one according to taste, I pick this):
- Immersive Map 4k - VANILLA - no Squares
Zoom-out Extended for World Map - Unofficial Update for Fallout 4 1.7by Old Nick
- Enables increased zooming in the Pipboy map
- Adds colored map markers
- Select the map resolution you installed from 'Immersive maps 2K - 4K' mod during the install
Gold Kit for Color Pipboy -anti-Black and White Screenby Zenotep
- Removes the monochrome colouring from the pipboy, adds colors
- Requires 'DEF_UI' mod
A Realistically Weightless Colored Sorting Modby Zenotep
- Adds colored icons to the inventory, uses icon tags instead of DEF_UI's [word] tags
- Main Files:
- ARWCSM - 2 - Full - Vanilla Weights
- ARWCSM - 0 - DEF_INV Compatibility Patch
Eliminate Stupid Lines - Immersive Generic Dialoguesby anbeegod
- Modifies general NPC dialogue to show more reaction according to your actions and choices
Settlements
Don't Call Me Settler(Names-Jobs-Tools)by a1a3a6a9
- Gives settlers names, shows their job when looking at them
- Adds a holotape item, use to configure if needed (should work out-of-the-box though)
Shaikujin's Better warning for settlements being attackedby shaikujin
- Adds more noticeable warning for settlement attacks
Clean Settlement - Mess Removalby Khormin
- Removes clutter from settlements for increased performance
Increased Settler Populationby Puma361
- Increases the max settlers limit from vanilla's 21, options include 30, 40, 50, 100 etc.
- New settlers might not be recruited via the broadcast tower above the vanilla limit, send settlers from other still recruiting settlements to increase population
Place Everywhereby TheLich
- Enables placing settlement objects anywhere (no more red, objects can clip, toggleable!)
- Hotkeys from f1-f8, notification is displayed on hotkey use for convenience
Settlements Expandedby BlueSin
- Increases the settlement build limit
- After installing do this:
- Start up your game and head to the settlement you wish to expand
- Stand in front of the workshop
- Open the console by pressing the tilde (~) key (different key for international keyboards/languages)
- With the console open left click the workshop, you should see the ID of the workshop pop up
- Type the following without the quotes into the console: "bat expandsettlement"
- *OPTIONAL* Type the following without the quotes into the console to add the perks to build everything: "bat startbuildmode"
- *OPTIONAL* Type the following without the quotes into the console to get 1,000 of every building material type: "bat getbuildmats"
- *OPTIONAL* When you are finished building, type the following into the console without the quotes: "bat stopbuildmode"
- Close the console and use the workshop, you should now see the Size bar in the upper right is empty
- Repeat for every settlement you wish to expand
Streetlight Radius Fixby Lukezkee
- Increases the light radius of the three buildable settlement street lights
Quieter Settlementby Lemures32
- Reduces volume of some annoying sounds in settlements (generators, turrets, hammering, water purifiers etc.)
- Options to reduce to 50%, 25% or 10% of vanilla volume
CLEAN RedRocketby cip3000
- Cleans the Red Rocket settlement area of clutter
- NOTE: Loading the mod will reset any power armor and container content left there!
Do It Yourshelf - clutter for shelves and bookcasesby dinozaurz
- Adds custom empty shelves with snap points to settlement build menu (Furniture > Do It Yourshelf)
- Snap pre-made clutter sets to empty shelves for easy and good looking decoration
- Clutter sets won't snap to vanilla shelves
Uncapped Settlement Surplus
- Removes the settlement surplus limitations so the surplus items keep accumulating
Rejected mods
These are mods that I've tested and didn't like. I'm not saying they're bad mods but personally they weren't to my tastes.
Welcome to Goodneighbor (from the category "Locations VANILLA")by ArogueModder
- Adds locations, NPCs, quests and items to the Goodneighbor area
- Includes voice acting, the player character has no voice acting (use subtitles!)
- Reasons for rejection:
- Bad quality voice acting (bad audio quality, one guy doing most of the voices, bad writing)
- No player character voice acting (stupid to read subtitles while the head bobs mouth shut)
- The locations didn't feel connected to the Goodneighbor area (not believable/lore-friendly)
- Poorly designed interior areas (cluttered with basic items, didn't feel like real places where people would be living)
Changelog:
v1.05 (2025-03-13)
-update css
v1.04 (2016-9-26)
-added mod Uncapped Settlement Surplus to Settlements
v1.03 (2016-9-24)
-removed tweaks
-created a separate html for tweaks, put link in intro
v1.02 (2016-9-22)
-added colors to mod categories
-added styling to tweaks
-fixed general styling
-added mod Realistic Ragdoll Force to Combat/Guns
-added mod Cadillac Jack's Radio Shack to Audio
-added mod Extended weapon mods to Combat/Guns
-added mod Button Lowered Weapons - First and Third Person to Combat/Guns
-added mod Laser Bolt FX Fallout 4 edition to Combat/Guns
-added mod CLEAN RedRocket to Settlements
-added mod Red Rockets' Glare REDONE - Lighting to Settlements
-added mod Really Red Rocket to Settlements
-added mod Lore Accurate Holodisk Holotape to Misc Immersion Mods
-added mod Crossbows of the Commonwealth to Combat/Guns
-added mod Do It Yourshelf - clutter for shelves and bookcases to Settlements
-added mod Atomic Radio and Tales from the Commonwealth to NPC mods
v1.01 (2016-9-13)
-added mod Darker Nights to Environment/Weather
-added mod Quieter Settlement to Settlements
-added Rejected Mods section
-moved mod Welcome to Goodneighbor to Rejected Mods section
v1.0 (2016-9-8)
-finished the list with styling and images
-added credits
-added tweaks
-fixed intro
v0.5 (2016-9-7)
-started the html from txt
v1.05 (2025-03-13)
-update css
v1.04 (2016-9-26)
-added mod Uncapped Settlement Surplus to Settlements
v1.03 (2016-9-24)
-removed tweaks
-created a separate html for tweaks, put link in intro
v1.02 (2016-9-22)
-added colors to mod categories
-added styling to tweaks
-fixed general styling
-added mod Realistic Ragdoll Force to Combat/Guns
-added mod Cadillac Jack's Radio Shack to Audio
-added mod Extended weapon mods to Combat/Guns
-added mod Button Lowered Weapons - First and Third Person to Combat/Guns
-added mod Laser Bolt FX Fallout 4 edition to Combat/Guns
-added mod CLEAN RedRocket to Settlements
-added mod Red Rockets' Glare REDONE - Lighting to Settlements
-added mod Really Red Rocket to Settlements
-added mod Lore Accurate Holodisk Holotape to Misc Immersion Mods
-added mod Crossbows of the Commonwealth to Combat/Guns
-added mod Do It Yourshelf - clutter for shelves and bookcases to Settlements
-added mod Atomic Radio and Tales from the Commonwealth to NPC mods
v1.01 (2016-9-13)
-added mod Darker Nights to Environment/Weather
-added mod Quieter Settlement to Settlements
-added Rejected Mods section
-moved mod Welcome to Goodneighbor to Rejected Mods section
v1.0 (2016-9-8)
-finished the list with styling and images
-added credits
-added tweaks
-fixed intro
v0.5 (2016-9-7)
-started the html from txt









